The road ahead

Eight months. Nine milestones.

Target launch: Q1 2027 - 8 months out. Green means shipped, gold means in progress, and locked means it hasn't started yet.

Month 1 - Foundations

Storage, performance core & island bootstrap Shipped

Dual storage backends (Flat-file/MySQL), HikariCP async query pool, island schematic loader, and the starter chest with three NPC eggs.

HikariCP Flat-file / MySQL toggle Async task queue Island schematic loader Starter chest
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Month 2 - The Three NPCs

Auctioneer, Thief & Clerk core GUIs In Progress

All three core NPCs go live - invulnerable, un-pushable, wired into their respective menus. Price-limit config for the Auctioneer ships first.

Auction House GUI Black Market GUI Quest Master GUI Min/max price config NPC invulnerability
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Month 2 - Egg Mechanics

The catch-and-relocate system In Progress

Throwing a vanilla egg at your own NPC relocates it. Throwing one at any NPC rolls a configurable catch chance - succeed and it drops the spawn egg, fail and it's gone forever.

Configurable catch % Eggs as tradeable items High risk/reward loop NPC despawn logic
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Month 3 - Generator

O(1) generator engine & leveling system Planned

Pre-cached flat 100-element weight arrays for ore generation, optimised block placement flags to skip physics checks, and the XP system tied to the shared island instance.

O(1) flat-array cache BlockFromToEvent Generator XP Cobble Gen XP Scrolls Level progression
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Month 4 - Island

Visit modes, trust system & Guest Book Planned

Friendly / Carnage / Demolition / FFA modes via /is settings, the co-op trust system with shared generator progression, and the physical Enchanting Table Guest Book.

/is settings /is trust Guest Book GUI Shared vs individual progress 4 visit modes
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Month 5 - Economy

Trophy Hall & mob loot economy Planned

Physical trophy heads that raise or lower your island's rank, a live server leaderboard, and the high-tier mob drop economy feeding the custom crafting system.

5 trophy tiers Server leaderboard Physical trophy heads Mob drop scaling AH + Black Market integration
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Month 6 - Scrolls & Enchants I

First 10 scrolls + first 10 enchantments Planned

Modular crafting recipes for the first half of the master list go live: Fly, Magnet, Repair, Hopper Link scrolls; Vein Miner, Auto-Smelt, and Telekinesis enchants among them.

Configurable recipes Cooldowns & success rates 10 scrolls 10 enchants Custom item crafting
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Month 7 - Scrolls & Fishing

Remaining scrolls/enchants + custom fishing Planned

The second half of the master list ships alongside the full localized fishing overhaul - five loot tiers with startup-cached weight tables.

10 more scrolls 10 more enchants Fishing loot tiers Sea Collector Abyssal Hook
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Month 8 - QoL & Launch

Storage QoL, filter hoppers & launch candidate Planned

Final quality-of-life pass: filter hoppers, auto-sorting chests, void item vacuum, material compactor, island waypoints - followed by full stress testing before release.

Filter hoppers Auto-sort chests Void vacuum Material compactor Stress test Public launch