Target launch: Q1 2027 - 8 months out. Green means shipped, gold means in progress, and locked means it hasn't started yet.
Dual storage backends (Flat-file/MySQL), HikariCP async query pool, island schematic loader, and the starter chest with three NPC eggs.
All three core NPCs go live - invulnerable, un-pushable, wired into their respective menus. Price-limit config for the Auctioneer ships first.
Throwing a vanilla egg at your own NPC relocates it. Throwing one at any NPC rolls a configurable catch chance - succeed and it drops the spawn egg, fail and it's gone forever.
Pre-cached flat 100-element weight arrays for ore generation, optimised block placement flags to skip physics checks, and the XP system tied to the shared island instance.
Friendly / Carnage / Demolition / FFA modes via /is settings, the co-op trust system with shared generator progression, and the physical Enchanting Table Guest Book.
Physical trophy heads that raise or lower your island's rank, a live server leaderboard, and the high-tier mob drop economy feeding the custom crafting system.
Modular crafting recipes for the first half of the master list go live: Fly, Magnet, Repair, Hopper Link scrolls; Vein Miner, Auto-Smelt, and Telekinesis enchants among them.
The second half of the master list ships alongside the full localized fishing overhaul - five loot tiers with startup-cached weight tables.
Final quality-of-life pass: filter hoppers, auto-sorting chests, void item vacuum, material compactor, island waypoints - followed by full stress testing before release.