The road ahead

Eight months. Nine milestones.

Target launch: Q1 2027 - 8 months out. Green means shipped, gold means in progress, and locked means it hasn't started yet.

Emerald
Current Dev Build

Rename, storage core & island bootstrap Shipped

WoSBlock branding, Flat-file/MySQL storage, HikariCP async query pool, parcel-safe island allocation, minimal starter island, and per-world inventory contexts.

WoSBlock rename HikariCP Flat-file / MySQL toggle Parcel allocator Tree + starter chest
Emerald
Current Dev Build

Auctioneer, Thief & Clerk core loops Shipped

Core NPCs are invulnerable and wired into the Auction House, rotating Black Market offer, and paginated Clerk quest menus.

Auction House GUI Black Market rotation Quest pagination Min/max price config NPC invulnerability
Emerald
Current Dev Build

EnderWorld Egg relocation and capture Shipped

EnderWorld Eggs relocate owned core NPCs with 100% success and use configurable catch odds for other NPC attempts.

EnderWorld Egg Configurable catch % NPC spawn egg return Quest reward item
Emerald
Current Dev Build

Generator engine & leveling system Shipped

Pre-cached flat 100-element weight arrays for ore generation, optimised block placement flags, and per-material XP rewards tied to the shared island instance.

O(1) flat-array cache BlockFromToEvent Ore XP values Cobble Gen XP Scrolls Level progression
Emerald
Current Dev Build

Island context, HUD and Guest Book Shipped

Friendly / Carnage / Demolition / FFA modes, co-op trust, island-only HUD/Questie state, barrier dome, and a movable Enchanting Table Guest Book GUI.

/is settings /is trust Movable Guest Book HUD context Barrier dome
Emerald
Current Dev Build

Split config files and MySQL persistence Shipped

Large systems now live in dedicated YAML files, and MySQL storage persists islands, balances, auction listings, quest progress, and quest schedule cooldowns.

quests.yml fishing.yml scrolls.yml enchants.yml black-market.yml MySQL tables
Iron Pickaxe
Next Pass

Economy hardening and polish In Progress

Continue tightening Auction House buying flows, Black Market edge cases, and player-facing feedback during persistence failures.

Auction House Black Market Vault hooks Error feedback
Barrier
Next Pass

Quest and balance polish Planned

Expand quest objectives and tune the full 20-scroll, 20-enchant gameplay set after live testing.

Quest objectives 20 scrolls 20 enchants Balance tuning
Barrier
Launch Candidate

Stress testing and compatibility pass Planned

Profile island generation, generator events, fishing rolls, storage queues, and GUI interactions under high-population test load.

Stress test Paper 1.21.4 TPS profiling Public launch